Thursday, April 28, 2011

Tile test in-game. Top with out shadows, bottom with shadows and added darkness. 

Sunday, April 24, 2011

Walk cycle with and without arm movement.
In-game character proportions. 
Basic hero design ( Learned that non-symmetrical characters are much harder to animate! )

Sunday, April 17, 2011

Added more tiles
Grass shade redone

Beginning to make test tiles for person project.