Saturday, August 6, 2011

Logo design -- went with a version with out cracks but for the sake of the blog I'll post this one because of the detail heh. 

Thursday, August 4, 2011

Thursday, July 28, 2011

Final design and placement 

WIP of shirt design.
"The happy pollution factory" 

Thursday, July 21, 2011






Some test sprites made a while back. 
Moon creatures who pester moon tourists for there moon supplies. 

Sunday, June 26, 2011

Added wings for attitude and changed font.


Logo design for a paint ball team. more info later.

In CMYK format so the colours are a bit weird. 

Friday, May 27, 2011


Helmet concepts 

Futuristic German soldier ( 1960's )

Light soldier

Heavy soldier variation with MG-42 barrel replacements. (Posted June 15)


Friday, May 20, 2011



Some recent icon/sprite work.

Updated my tile set a little, actually started a small game project based around it.


Monday, May 9, 2011


Started on a personal project for a CGhub Contest/group challenge. 
These are the first images of FIRE EATER from Pinocchio, the antagonist of the final image.  
The first versions of Pinocchio. Instead of a wooden puppet, he will be portrayed as a man in wooden armour.
The wooden armour will act as a metaphor for the poverty of Gepetto. Like wise It will reflect Pinocchio's fragile nature and gullible mind. 

Started working on the final beard design. 

Thursday, April 28, 2011


Tile test in-game. Top with out shadows, bottom with shadows and added darkness. 

Sunday, April 24, 2011

Walk cycle with and without arm movement.
In-game character proportions. 
Basic hero design ( Learned that non-symmetrical characters are much harder to animate! )


Sunday, April 17, 2011

Added more tiles
Grass shade redone



Beginning to make test tiles for person project.